While there are more prominent and feature rich 3D Modeling tools, Blender's advantage has always been its price point. You can find the model here on Sketchfab. This meant I needed a 3D modeling program that could create the mesh and export as FBX. In order to test this workflow, I had to make some clothing to import and I wanted to do so from scratch. What made this even better would be the ability to auto-rig the models using Mixamo's cloud rigging service. My hope was to be able to create clothing and hair that would be easily shared between a variety of models. One can use the provided assets that come with the tool, or create their own and import them in the tool. The interesting feature behind this free software is its ability to manage humanoid models, clothing and hair. I was extremely interested in trying Mixamo Fuse. Could your 3D workflow benefit from using one of these tools? The 3D tools available today offer some interesting features and conveniences as compared to what was available even a few years ago.
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